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DRAWING CONCLUSION SHIPWRECKED BLUE
DRAWING CONCLUSION SHIPWRECKED BLUE
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When players are stranded on a desert island, they are forced to forage for food, water and supplies. To obtain these life-saving items, they must read and answer a story card in each of four categories — Health, Geography, Biology and Mathematics. Cards feature leveled passages and ask players to draw a conclusion from the text. Once a player has answered a card in each category, he or she is rescued and wins the game! Covers the following aspects of Bloom’s Taxonomy: Knowledge, Comprehension, Application, Analysis, Synthesis * Compact size saves space on the shelf and in the classroom * High-interest graphics and content * Short passages allow time for full comprehension and the chance to read a variety of topics * Winning is based on knowledge and skills, not random factors * Games address important content, not trivia * Directions are easy to understand, so as not to restrict learning opportunities * Players never lose points for wrong answers